The Launch Command ------------------ Audio playback (or a system command) can be initiated as soon as a mix is complete. The command is called "launch" and it is placed on the beginning of a line in the prefs.txt file. You place a tab between "launch" and the command. Playback in Linux ----------------- In Linux, my Waveplayer is designed for this, but you could use any command line type of wave player. The Waveplayer takes several command line arguments all outlined in the Waveplayer manual, but for example if you entered launch waveplayer plughw:0,0 preview.wav waveplayer would be launched as soon as the mix was finished. The soundcard used would be plughw:0,0 and the file preview.wav would be ready to play. If you add more arguments such as launch waveplayer plughw:0,0 10 25 mix1.wav px Waveplayer will immediately play from 10 seconds to 25 seconds of mix1.wav and then exit. Be sure Waveplayer or the application is installed in /usr/bin or other known path. You can also have Waveplayer in the project directory and use the syntax launch ./waveplayer Playback in Mac --------------- In the prefs.txt file use the launch command to start the aplplayer. If the aplplayer is in the project directory you would type launch ./aplplayer mix1.wav There is a tab betwen launch and ./aplplayer and a space before the mix filename. Playback will begin as soon as the mix finishes and it will be sent to the soundcard set in the system menu. Playback in Windows ------------------- Use the launch command to start a wave file player. A command line player is usually best for this application.